HTML5 is built on the assumption of a client/server web. Below I walk through the issues this raises for the peer to peer web. The good news is that we really don’t need terribly many changes to HTML5 to make it peer to peer friendly. Basically we need a new same origin policy that is … ∞
HTML 5 contains a dizzying array of features. Below I created a cheat sheet identifying features that I think are likely to have some relevance to the peer to peer web. This is mostly for my own reference. Note that not all these features are actually part of HTML 5. Some were standardized separately. Some … ∞
Services built on a peer to peer web inevitably run into the synchronization problem. How do you keep state on multiple peers in synch? Below I walk through the assumptions and requirements that led me to believe a multi-master eventually consistent model is the best base to work off of.
I really need to synch both arbitrary structured data and blobs in in a multi-master peer to peer environment. Oh and I really don’t want to write the code to make this work and it has to work on a variety of mobile, desktop and cloud environments. And yes, I want a pony with that. … ∞